Centaur

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Centaurs are creatures of magical origin, having the upper body of a human and the lower of a horse. They live primarily in grasslands in small villages. Though they prefer an agrarian lifestyle, they are often given to an almost over whelming desire to travel. Their bodies allow them to cover great distances quickly so they are often found exploring the wonders of nature.

Despite their agrarian ways, they are capable of defending themselves. Their mastery of the bow makes them the only real rival to the skill of the Wood Elves and their powerful form gives them great strength in battle.

Cost Characteristics Max  

Racial Abilities

Cost

  Strength 20   15 Points of Growth: 0 END (+1/2) Persistent (+1/2) Always on (-1/2) 23
  Dexterity 20   +10" Running 20
+6 Constitution 23   Extra Limbs (Total of 4 legs and 2 arms) 5
+6 Body 23   +2d6 HA (Kick) 6
  Intelligence 20      
  Ego 20      
  Presence 20      
-1 Comeliness 18      
  Physical Defense 8      
  Energy Defense 8      
  Speed 4      
  Recovery 10      
  Endurance 50      
  Stun 50      
11 :Characteristic Cost    

Racial Ability Cost:

54

Centaur Racial Package Cost: 65

 

Racial Disadvantages Value
Distinctive Features: Centaur - Not Concealable, Is Noticed and Recognizable 15

 

Centaur Cultural Package

Cost

Survival (11-) 3
AK: Grasslands (11-) 2
FAM: Bows 2
FAM: Common Melee Weapons 2
Language: Kentos (Native) 4
PS: Current Occupation 2
Combat Skill Level: +1 w/ Bows 3
Centaur Cultural Package Bonus -3
Centaur Cultural Package Cost 12
Disadvantages
Physch Lim: Wanderlust (Common, Moderate)

10

Dislike of Racial Enemies (Common, Moderate)

10