
Centaurs are creatures of magical origin, having the upper body of a human and the lower of a horse. They live primarily in grasslands in small villages. Though they prefer an agrarian lifestyle, they are often given to an almost over whelming desire to travel. Their bodies allow them to cover great distances quickly so they are often found exploring the wonders of nature.
Despite their agrarian ways, they are capable of defending themselves. Their mastery of the bow makes them the only real rival to the skill of the Wood Elves and their powerful form gives them great strength in battle.
| Cost | Characteristics | Max | Racial Abilities |
Cost |
|
| Strength | 20 | 15 Points of Growth: 0 END (+1/2) Persistent (+1/2) Always on (-1/2) | 23 | ||
| Dexterity | 20 | +10" Running | 20 | ||
| +6 | Constitution | 23 | Extra Limbs (Total of 4 legs and 2 arms) | 5 | |
| +6 | Body | 23 | +2d6 HA (Kick) | 6 | |
| Intelligence | 20 | ||||
| Ego | 20 | ||||
| Presence | 20 | ||||
| -1 | Comeliness | 18 | |||
| Physical Defense | 8 | ||||
| Energy Defense | 8 | ||||
| Speed | 4 | ||||
| Recovery | 10 | ||||
| Endurance | 50 | ||||
| Stun | 50 | ||||
| 11 | :Characteristic Cost | Racial Ability Cost: |
54 |
Centaur Racial Package Cost: 65 |
| Racial Disadvantages | Value |
| Distinctive Features: Centaur - Not Concealable, Is Noticed and Recognizable | 15 |
| Centaur Cultural Package | Cost |
| Survival (11-) | 3 |
| AK: Grasslands (11-) | 2 |
| FAM: Bows | 2 |
| FAM: Common Melee Weapons | 2 |
| Language: Kentos (Native) | 4 |
| PS: Current Occupation | 2 |
| Combat Skill Level: +1 w/ Bows | 3 |
| Centaur Cultural Package Bonus | -3 |
| Centaur Cultural Package Cost | 12 |
| Disadvantages |
| Physch Lim: Wanderlust (Common, Moderate) | 10 |
| Dislike of Racial Enemies (Common, Moderate) | 10 |